﻿using System;
using System.Collections.Generic;

namespace Padsurface.Audio.Song.Model
{
    public class SerializableSong
    {
        public string Version { get { return "1.0"; } }
        public Guid Id { get; set; }
        public string Name { get; set; }
        public List<string> SoundFilePaths { get; set; }
        public bool IsLoopEnabled { get; set; }
        public double BeatsPerMinute { get; set; }
        public List<SerializableRecordedSound> Timeline { get; set; }
    }
}